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APR 1981: GEM DROP (HOMEBREW)

01:24:56   38.9 MB   Production date: 01/08/15

Magazine coverage for April 1981 but jump ahead in time to cover our first homebrew game, Gem Drop by Bill Kendrick. Bill also invented one of the first software-driven graphics modes, called Super IRG, and we have an interview with him to talk about it.

Show Notes:¶

Introduction¶

  • Ferg’s review of BASIC Programming

  • River Raid

  • Linear Feedback Shift Registers

  • Elite II: 100 billion solar systems on 2 floppy disks

  • Ten Pence Arcade podcast, Episode 25: Space Invaders

Feedback¶

  • Cross-platform Apple ][ emulator

  • You Don’t Know Flack Ep. 155: Cassettes

  • KansasFest

  • Inverse ATASCII

  • Vintage Computer Festival

Magazines¶

  • Atari 8-bit magazines

Compute¶

  • Compute #11, Apr 1981

  • Does the Dvorak keyboard increase typing speed?

  • Weird Al’s Word Crimes

Creative Computing¶

  • Creative Computing Vol 7, #4, Apr 1981

  • Dara O’Briain

Softside¶

  • Softside #31, Apr 1981

  • Intellivisionaries Intro/Outro music

Tech¶

  • Programming tips for game writers

  • List o’ 8-bit tools

  • ATasm: Mac/65 compatible cross assembler

  • Envision PC font & map editor

Game Review: Gem Drop¶

  • Gem Drop

Company¶

  • Bill Kendrick’s open source software

  • TuxPaint

Technical Details¶

  • Interlace Character Editor by Bobby Clark

  • Super IRG modes and examples

  • Pictures in ICO modes


Back to the Episode Guide.

Production Notes¶

  • Music: Stef Animal’s Bandcamp page

  • Email: feedback@playermissile.com

  • Twitter: @atari8bitgames

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Page contents

  • Player/Missile Podcast
    • Show Notes:
      • Introduction
      • Feedback
      • Magazines
        • Compute
        • Creative Computing
        • Softside
      • Tech
      • Game Review: Gem Drop
        • Company
        • Technical Details
      • Production Notes

Navigation

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© Copyright 2014 Rob McMullen, Licensed under the CC A-SA 4.0 Intl. Last updated on May 03 2022. Created using Sphinx 4.5.0.